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About Me
I am a driven Rigger TD | Animator, seeking opportunities within the 3D industry. I have spent the past 3 years of my Higher education degree experience establishing a broad range of TD skills that I believe has enabled me to do this. My passion and area of expertise are in creating character rigs, particle effects, and cloth simulations. In addition to this, I understand both Mel, Python and the fundamentals of animations.
London, United Kingdom
Rigger | Technical Animator
Curtis Clarke
Skills
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Texturing
Biped Rigging
Quadruped Rigging
3D Modelling
Current Resume
Vehicle Rigging
Prop Rigging
Rigging Tools
Character Animation
Cycle Animation
Particle Effects
Sprite Effects
Cloth Simulation
Destruction Simulation
Unity Development
Software
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Maya
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Houdini
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Redshift
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Arnold
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Premiere Pro
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Substance Painter
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Nuke
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Unity
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Python
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Photoshop
Experience
Technical Animator at Dream Reality Interactive.
2019 - Present
I work at DRI as a Technical Animator. I primarily focus on creating character rigs designed to be implemented into unity. My other task involves animating and creating both 3D and 2D Game effects.
Blendshape Artist | Character Rigger at Luke Halls Studieos
2019 March - 2019 April
I spent my time at LHS cleaning and to streamline 4 characters for a musical acts world tour. As well as looking over the rigs I created the 20 blendshapes need for each character, to enable them to be used for a musical performance partway through the show.
3D Generalist at Gamar
2019 January - 2019 March
Worked as a 3D Generalist. I was Responsible for creating, rigging and animating characters for AR game projects. I created a range of biped and quadruped characters, which were used by me and a small team. At Gamar I also learnt how to develop particle and sprite animations within Unity.
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