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About Me

I am a driven Rigger TD | Animator, seeking opportunities within the 3D industry.  I have spent the past 3 years of my Higher education degree experience establishing a broad range of TD skills that I believe has enabled me to do this.  My passion and area of expertise are in creating character rigs, particle effects, and cloth simulations.  In addition to this, I understand both Mel, Python and the fundamentals of animations.  

London, United Kingdom

Rigger | Technical Animator

Curtis Clarke

Skills

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Texturing 

Biped Rigging

Quadruped Rigging

3D Modelling

Current Resume 

Vehicle Rigging

Prop Rigging

Rigging Tools

Character Animation

Cycle Animation

Particle Effects

Sprite Effects

Cloth Simulation

Destruction Simulation

Unity Development

Software

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Maya

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Houdini

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Redshift

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Arnold

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Premiere Pro

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Substance Painter

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Nuke

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Unity

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Python

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Photoshop 

Experience

Technical Animator at Dream Reality Interactive.

2019 - Present

I work at DRI as a Technical Animator.  I primarily focus on creating character rigs designed to be implemented into unity. My other task involves animating and creating both 3D and 2D Game effects.

Blendshape Artist | Character Rigger at Luke Halls Studieos 

2019 March - 2019 April

I spent my time at LHS cleaning and to streamline 4 characters for a musical acts world tour.  As well as looking over the rigs I created the 20 blendshapes need for each character, to enable them to be used for a musical performance partway through the show.  

3D Generalist at Gamar  

2019 January - 2019 March

Worked as a 3D Generalist.  I was Responsible for creating, rigging and animating characters for AR game projects.  I created a range of biped and quadruped characters, which were used by me and a small team.  At Gamar I also learnt how to develop particle and sprite animations within Unity.

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