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About Me
I am a driven Rigger TD | Animator, seeking opportunities within the 3D industry. I have spent the past 3 years of my Higher education degree experience establishing a broad range of TD skills that I believe has enabled me to do this. My passion and area of expertise are in creating character rigs, particle effects, and cloth simulations. In addition to this, I understand both Mel, Python and the fundamentals of animations.
London, United Kingdom
Rigger | Technical Animator
Curtis Clarke
Skills
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Texturing
Biped Rigging
Quadruped Rigging
3D Modelling
Current Resume
Vehicle Rigging
Prop Rigging
Rigging Tools
Character Animation
Cycle Animation
Particle Effects
Sprite Effects
Cloth Simulation
Destruction Simulation
Unity Development
Software
Maya
Houdini
Redshift
Arnold
Premiere Pro
Substance Painter
Nuke
Unity
Python
Photoshop
Experience
Technical Animator at Dream Reality Interactive.
2019 - Present
I work at DRI as a Technical Animator. I primarily focus on creating character rigs designed to be implemented into unity. My other task involves animating and creating both 3D and 2D Game effects.
Blendshape Artist | Character Rigger at Luke Halls Studieos
2019 March - 2019 April
I spent my time at LHS cleaning and to streamline 4 characters for a musical acts world tour. As well as looking over the rigs I created the 20 blendshapes need for each character, to enable them to be used for a musical performance partway through the show.
3D Generalist at Gamar
2019 January - 2019 March
Worked as a 3D Generalist. I was Responsible for creating, rigging and animating characters for AR game projects. I created a range of biped and quadruped characters, which were used by me and a small team. At Gamar I also learnt how to develop particle and sprite animations within Unity.
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