Due to me using Unity more, I wanted to get to grips with its particle and simulation capabilities. I started off by first playing around with Unity particles and how to alter their velocity, gravity and learn how to add 'Events'. I am going to test this through trying to create a simple firework effect in unity.
'Events' are moments in the particles life span were something is meant to trigger or happen. For example in this effect when particle reach close to the end of its life span it explodes into collection of smaller particles.
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