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Crowd Simulation tests.

  • Writer: curtisclarkework
    curtisclarkework
  • Mar 1, 2019
  • 1 min read

Again was playing around in Houdini and I started experimenting with how its Crowd FX tools worked. Although this is quite a simple thing to do, but I was able to figure out how to generate a running crowd. Next step will be to generate a random factor so they don't move as a uniform crowd. Also I would love to learn how to generate Rag Doll Physics.




 
 
 

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